Monday, February 26, 2018

InterWorld (InterWorld #1), by Neil Gaiman (author), Michael Reaves (author), Christopher Evan Welch (narrator)

HarperAudio, June 2007

Joey Harker has no sense of direction. He has even managed to get lost in his own house.

But one day, on a social studies assignment, he outdoes himself. He wanders out of his own world into a neighboring dimension where he doesn't exist.

Beings from assorted other neighboring worlds and dimensions are now after him for his worldwalking ability. There are the people from Hex, who want to boil him down to his essence, and use him to power their ships. There's also another empire among these alternate worlds, ruled by science. Earth itself is somewhere in the middle, leaning science, not yet irrevocably committed--or conquered by either side. There is also InterWorld, an organization, backed by whom we don't know, committed to keeping balance between the opposing forces.

Joey's main adventures in this first book in the series are with Hex and InterWorld. He's believed to be the most gifted new Walker in many years, and Hex wants to, as noted above, cook him down to his essence and use that to help power their fleet of conquest.

This is obviously not a good career choice, and Joey is recruited by Jay, an InterWorld agent who is in fact an older version of Joey himself, to be an InterWorld agent.

He's got a lot to learn in a short time, and the first training mission he and his team are sent on goes very, very wrong.

This is not high literature. It does not reach the heights one might expect of a Neil Gaiman book. It's a young adult adventure in space-time and related dimensions. It's fun. It won't be for everyone, especially if you're expecting some of the really fine work Gaiman often produces, but I enjoyed it.

Recommended with the caveat noted above.

I bought this audiobook.

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